AI Insights · Timothy · July 2022
Top 5 City Building Games on iOS in the UK: Q2 2022 Performance
Explore the performance trends of the top 5 city-building games on iOS in the UK during the second quarter of 2022, including downloads, revenue, and active users.
The second quarter of 2022 saw notable performance trends among the top 5 city-building games on the iOS platform in the United Kingdom. Here’s a closer look at weekly downloads, revenue, and active user metrics for these leading games, based on data from Sensor Tower.
state Connect: Traffic Control experienced fluctuations in weekly downloads, with a peak of approximately 14.6K during the week of April 18, before settling around 5.8K by the end of June. Revenue saw a high of around $1.2K in the last week of April, followed by a gradual decline, ending the quarter at roughly $422. Weekly active users also mirrored this trend, peaking at about 29.9K in mid-April and closing the quarter at approximately 11.6K.
Merge County® maintained a relatively stable weekly revenue, with a peak of around $42.9K towards the end of May. Downloads, however, saw a decline from an early quarter high of about 6.9K to approximately 3.5K by the end of June. Active users showed consistency, starting at around 11.6K and ending the quarter slightly higher at about 12.8K.
The Simpsons™: Tapped Out demonstrated steady weekly revenue, hovering around $13K to $20K, with a notable peak of approximately $20.1K in late March. Downloads remained relatively stable, fluctuating between 1.9K and 4.2K throughout the quarter. The active user base held strong, starting at about 67.3K and ending June with roughly 62.8K.
MONOPOLY Tycoon showed a gradual decline in weekly revenue, starting at $892 and reaching a low of about $272 by mid-June, before slightly rebounding to $543 by the end of the quarter. Downloads followed a similar pattern, peaking at around 6.8K in early April and settling at approximately 2.3K by the end of June. Active users decreased from about 12.6K in late March to approximately 9.6K by the quarter's close.
SimCity BuildIt saw its highest weekly revenue of around $28.4K in mid-April, with fluctuations throughout the quarter, ending at approximately $17.9K. Downloads were stable, starting at about 2K and ending at roughly 2.2K. Active users peaked at around 45.6K in mid-April and closed the quarter at approximately 37.1K.
For more detailed insights and data on these games, visit Sensor Tower.